🟒 Launch route: claim codes first, use LIMITLESSGIFT in West City, then unlock Armament Haki before heavy rerolls.Open start route β†’
Anime Limitless
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Saiyan

Saiyan is a Epic Race in Anime Limitless. See what the passive does, which builds benefit from it most, and when it is good enough to keep.

Updated: 2026-05-24Updated May 2026

At a Glance

Rarity
Epic
Main Passive
6% Damage Increase; 5% Damage Increase (If Below 50% Health)

How to Get Saiyan

  • β€’Use race rerolls selectively and compare the passive against your current grind, not only the rarity tag.

What Saiyan Actually Gives You

Saiyan gives the following passive:

  • 6% Damage Increase; 5% Damage Increase (If Below 50% Health)

Best Kind of Account for Saiyan

Saiyan is strongest when its passive keeps helping every time you log in. The best Race is not always the rarest one. It is the one that keeps paying you back in real farming, bossing, and progression.

When to Keep or Replace

Keep Saiyan when its passive aligns with the content you repeat most. Replace it when another Race would create a more meaningful improvement than simply rolling for rarity alone.

Real Progression Read on Saiyan

Saiyan is not something you judge by rarity alone. The real test is whether the passive changes your current route enough to save rerolls, speed up mob clears, or make your next boss wall less punishing.

If your account is still missing a stable Soul, reliable damage, or early Haki timing, a balanced race is often better than gambling for a name that sounds rarer but does not solve the bottleneck you are actually stuck on.

When Saiyan Is Worth Keeping

  • β€’ Keep it if the passive keeps helping across quests, bosses, and general grinding instead of only one niche scenario.
  • β€’ Stop rerolling if your current Race is already supporting your best Soul, Weapon, and Haki timing well enough.
  • β€’ Treat rerolls as expensive progression tools, not as something you burn just because a roll is labeled common.

Common Mistakes

  • β€’ Replacing a stable race too early before the account has a finished build to take advantage of a rarer passive.
  • β€’ Judging the roll only by rarity and not by whether it improves your next island or boss route.
  • β€’ Ignoring how 6% Damage Increase; 5% Damage Increase (If Below 50% Health) interacts with long farming sessions.

Compare Against Other Races

Best For

  • β€’Aggressive damage routing with low-health upside
  • β€’Players deciding whether a rarer roll is actually better for their route